FB1VehiclePart
🧩 Struct: FB1VehiclePart¶
Defines a configurable part of a vehicle, such as a door, window, or light, with multiple states and meshes.
Properties¶
- PartType (
EB1VehiclePartType
): The type of vehicle part (e.g., Trunk, DriverWindow, Wiper). - DefaultState (
FName
): Name of the state this part starts in. - MeshName (
TArray<FName>
): Names of the meshes associated with this part. - StateSettings (
TArray<FB1VehiclePartState>
): List of possible states this part can switch between.