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FB1VehiclePart

🧩 Struct: FB1VehiclePart

Defines a configurable part of a vehicle, such as a door, window, or light, with multiple states and meshes.

Properties

  • PartType (EB1VehiclePartType): The type of vehicle part (e.g., Trunk, DriverWindow, Wiper).
  • DefaultState (FName): Name of the state this part starts in.
  • MeshName (TArray<FName>): Names of the meshes associated with this part.
  • StateSettings (TArray<FB1VehiclePartState>): List of possible states this part can switch between.

📚 References