📘 ObjectBp Data Guide¶
🧩 Struct: FB1ObjectBpTableRow¶
Defines blueprint-based placement object data, including size, slots, and component setup.
🛈 This structure is marked
ModHidden
.
Properties¶
- Id (
FName
): Unique ID for this blueprint entry. - ParentClass (
FName
): Class name this object inherits from. - BoxOriginOffset (
FVector
): Offset of the bounding box origin from world center. - Size (
FVector
): Physical size of the object in world units. - SlotComponents (
TArray<FB1ObjectBpSlotData>
): Object slot data (for snapping or mounting). - ComponentDatas (
TArray<FB1ObjectBPComponentData>
): List of components used for rendering, logic, and interactivity. - DetailType (
EB2GameObjectDetailType
): Level of detail classification for rendering optimizations. - EntranceTransform / ExitTransform (
FTransform
): Positions used when entering or exiting the object.