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📘 ObjectBp Data Guide

🧩 Struct: FB1ObjectBpTableRow

Defines blueprint-based placement object data, including size, slots, and component setup.

🛈 This structure is marked ModHidden.

Properties

  • Id (FName): Unique ID for this blueprint entry.
  • ParentClass (FName): Class name this object inherits from.
  • BoxOriginOffset (FVector): Offset of the bounding box origin from world center.
  • Size (FVector): Physical size of the object in world units.
  • SlotComponents (TArray<FB1ObjectBpSlotData>): Object slot data (for snapping or mounting).
  • ComponentDatas (TArray<FB1ObjectBPComponentData>): List of components used for rendering, logic, and interactivity.
  • DetailType (EB2GameObjectDetailType): Level of detail classification for rendering optimizations.
  • EntranceTransform / ExitTransform (FTransform): Positions used when entering or exiting the object.

📚 References