📘 Howling Data Guide¶
🧩 Struct: FB1HowlingTableRow¶
Defines a howling trigger configuration. Howlings are area-based effects triggered by characters or objects.
Properties¶
- Id (
FName): Unique identifier for this howling entry. - bAllowObject (
bool): If true, game objects are included as part of the target set. - bAllowCharacter (
bool): If true, characters are included as part of the target set. - bImmediate (
bool): If true, the effect is applied immediately. - bFilterSameSite (
bool): If true, Filters only targets located within the same lot as the Howling Generator. All additional range conditions are disregarded. - FiltersInfo (
FB1TargetFilters): Targeting filters to determine valid receivers. - EffectsInfo (
FB1EffectsInfo): Effects applied to targets. - FrequencyInfo (
FB1FrequencyInfo): Sets the frequency and trigger method of the howling effect. - bCheckLineTrace (
bool): Whether line trace is required for the effect to reach targets.