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📘 Howling Data Guide

🧩 Struct: FB1HowlingTableRow

Defines a howling trigger configuration. Howlings are area-based effects triggered by characters or objects.

Properties

  • Id (FName): Unique identifier for this howling entry.
  • bAllowObject (bool): If true, game objects are included as part of the target set.
  • bAllowCharacter (bool): If true, characters are included as part of the target set.
  • bImmediate (bool): If true, the effect is applied immediately.
  • bFilterSameSite (bool): If true, Filters only targets located within the same lot as the Howling Generator. All additional range conditions are disregarded.
  • FiltersInfo (FB1TargetFilters): Targeting filters to determine valid receivers.
  • EffectsInfo (FB1EffectsInfo): Effects applied to targets.
  • FrequencyInfo (FB1FrequencyInfo): Sets the frequency and trigger method of the howling effect.
  • bCheckLineTrace (bool): Whether line trace is required for the effect to reach targets.

📚 References