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📘 ObjectCustomizeMaterialGroup Data Guide

🧩 Struct: FB1ObjectCustomizeMaterialGroupRow

Defines a group of material layer settings used for customizing object appearances.

Properties

  • GroupName (FName): Identifier for this material customization group. (StringTableKey = "Id")
  • LayerParam (TArray<FB1GameObjectMaterialLayerParam>): List of layered material parameters used for customization (e.g., albedo, normal, emissive).

📚 References