📘 ObjectCustomizeMaterialGroup Data Guide¶
🧩 Struct: FB1ObjectCustomizeMaterialGroupRow¶
Defines a group of material layer settings used for customizing object appearances.
Properties¶
- GroupName (
FName): Identifier for this material customization group. (StringTableKey = "Id") - LayerParam (
TArray<FB1GameObjectMaterialLayerParam>): List of layered material parameters used for customization (e.g., albedo, normal, emissive).