FB1OverridePostureState
🧩 Struct: FB1OverridePostureState¶
Specifies posture override settings, including direction-specific variants.
Properties¶
- PostureId (
FName
): ID of the posture to override. (Foreign = "Posture.Id") - SlotDirection (
EB1SlotDirection
): Defines the slot direction this override applies to (e.g., Left, Right), relative to the direction the character is facing when interacting with the slot.