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FB1OverridePostureState

🧩 Struct: FB1OverridePostureState

Specifies posture override settings, including direction-specific variants.

Properties

  • PostureId (FName): ID of the posture to override. (Foreign = "Posture.Id")
  • SlotDirection (EB1SlotDirection): Defines the slot direction this override applies to (e.g., Left, Right), relative to the direction the character is facing when interacting with the slot.

📚 References