📘 Instinct Data Guide¶
🧩 Struct: FB1InstinctTableRow¶
Defines an instinctive behavior for characters, such as emotional or autonomous responses triggered by age or script.
Properties¶
- Id (
FName
): Unique identifier for this instinct. - AgeAvailable (
TArray<EB1GrowthStep>
): List of growth stages this instinct applies to. - AddScriptId (
FName
): Script triggered when this instinct is added. (Foreign = "Script_Instinct.Id") - RemoveScriptId (
FName
): Script triggered when this instinct is removed. (Foreign = "Script_Instinct.Id") - InstinctScripts (
TArray<FB1TraitScript>
): Enables script execution either through an external trigger or internal cooldown, based on the specified Type.