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📘 BuildPreset Data Guide

🧩 Struct: FB1BuildPresetRow

Defines a complete build preset used in house or building placement, including metadata and resource counts.

Properties

  • Id (FName): Unique identifier for this preset.
  • DisplayNameTextId (FString): Localization key for the name of the preset. (StringTableKey = "Id")
  • DescriptionTextId (FString): Localization key for the description. (StringTableKey = "Id")
  • PresetAsset (TSoftObjectPtr<UDataTable>): Data table that contains the build components.
  • Icon (TSoftObjectPtr<UObject>): Icon representing the preset. (AllowedClasses = Texture2D, SlateTextureAtlasInterface)
  • BedNum (int32): Number of beds included in the preset.
  • ToiletNum (int32): Number of toilets included in the preset.