📘 BuildPreset Data Guide¶
🧩 Struct: FB1BuildPresetRow¶
Defines a complete build preset used in house or building placement, including metadata and resource counts.
Properties¶
- Id (
FName
): Unique identifier for this preset. - DisplayNameTextId (
FString
): Localization key for the name of the preset. (StringTableKey = "Id") - DescriptionTextId (
FString
): Localization key for the description. (StringTableKey = "Id") - PresetAsset (
TSoftObjectPtr<UDataTable>
): Data table that contains the build components. - Icon (
TSoftObjectPtr<UObject>
): Icon representing the preset. (AllowedClasses = Texture2D, SlateTextureAtlasInterface) - BedNum (
int32
): Number of beds included in the preset. - ToiletNum (
int32
): Number of toilets included in the preset.