Skip to content

FB1OverridePostureAnim

🧩 Struct: FB1OverridePostureAnim

This struct is used to override the animation played during a posture transition. The transition proceeds in the order of: starting from PrevPosture, playing OverrideAnimInfo, and ending in NextPosture.

Properties

  • PrevPosture (FB1OverridePostureState): The posture state the character is transitioning from.
  • NextPosture (FB1OverridePostureState): The target posture state that the character will hold after the transition is complete.
  • OverrideAnimInfo (FB1OverridePostureAnimInfo): The animation to play during this posture change.

📚 References