FB1OverridePostureAnim
🧩 Struct: FB1OverridePostureAnim¶
This struct is used to override the animation played during a posture transition. The transition proceeds in the order of: starting from PrevPosture, playing OverrideAnimInfo, and ending in NextPosture.
Properties¶
- PrevPosture (
FB1OverridePostureState
): The posture state the character is transitioning from. - NextPosture (
FB1OverridePostureState
): The target posture state that the character will hold after the transition is complete. - OverrideAnimInfo (
FB1OverridePostureAnimInfo
): The animation to play during this posture change.