FB1PreferenceReward
🧩 Struct: FB1PreferenceReward¶
Defines a reward applied based on a character's preference during interactions.
Properties¶
- PreferenceId (
FName
): ID of the preference that this reward is associated with. (Foreign = "Preference.Id") - IsLike (
bool
): If true, the preference is liked; otherwise, it is disliked. - Bonus (
int32
): Bonus value granted based on the preference condition.