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FB1PreferenceReward

🧩 Struct: FB1PreferenceReward

Defines a reward applied based on a character's preference during interactions.

Properties

  • PreferenceId (FName): ID of the preference that this reward is associated with. (Foreign = "Preference.Id")
  • IsLike (bool): If true, the preference is liked; otherwise, it is disliked.
  • Bonus (int32): Bonus value granted based on the preference condition.

📚 References