📘 AnimCharacter Data Guide¶
🧩 Struct: FB1CharacterAnimTableRow¶
Defines an entry for character animation, including playback target, control flags, and animation list.
Properties¶
- Id (
FName
): Unique identifier for this animation table row. - PlayingComponentName (
FName
): Name of the component to play the animation on.
(ModTip = "The name of the PlayingComponent. (B1PlayingComponent::Root, B1PlayingComponent::Head, B1PlayingComponent::Hair)") - StopOtherComponentOnFinish (
bool
): If true, other animations on different components are stopped when this animation ends. - AnimInfoList (
TArray<FB1AnimationInfo>
): List of animations (with gender/growth filters) that define this entry.