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📘 AnimCharacter Data Guide

🧩 Struct: FB1CharacterAnimTableRow

Defines an entry for character animation, including playback target, control flags, and animation list.

Properties

  • Id (FName): Unique identifier for this animation table row.
  • PlayingComponentName (FName): Name of the component to play the animation on.
    (ModTip = "The name of the PlayingComponent. (B1PlayingComponent::Root, B1PlayingComponent::Head, B1PlayingComponent::Hair)")
  • StopOtherComponentOnFinish (bool): If true, other animations on different components are stopped when this animation ends.
  • AnimInfoList (TArray<FB1AnimationInfo>): List of animations (with gender/growth filters) that define this entry.

📚 References