📘 Map Data Guide¶
🧩 Struct: FB1MapTableRow¶
Defines information about a playable map or world, including metadata, visual assets, currency, and localization.
Properties¶
- Id (
FName
): Unique identifier for this map. - LevelName (
FName
): Name of the game level or persistent level used. - NameTextId (
FString
): Localization key for the map's display name. (StringTableKey) - DescriptionTextId (
FString
): Localization key for the map's description text. (StringTableKey) - CharacterNameFormat (
EB1CharacterNameFormatType
): Naming convention for characters in this map (e.g., FirstNameLastName, or LastNameFirstName). - CurrencyId (
FName
): Currency used in this map. (Foreign = "Currency.Id") - MapImg (
TSoftObjectPtr<UObject>
): Image asset used to represent this map in the UI. (AllowedClasses = Texture2D, SlateTextureAtlasInterface) - bRelease (
bool
): If true, this map is available in released builds. - EducationDtId (
FName
): Education table associated with this map. (Foreign = "Education.Id") - bBuildWorld (
bool
): If true, this map supports user world editing/building. - bSkipCheckParkingStation (
bool
): If true, skips parking station checks during validation process. - DlcId (
FName
): Identifier for the DLC this map belongs to.