📘 Map Data Guide¶
🧩 Struct: FB1MapTableRow¶
Defines information about a playable map or world, including metadata, visual assets, currency, and localization.
Properties¶
- Id (
FName): Unique identifier for this map. - LevelName (
FName): Name of the game level or persistent level used. - NameTextId (
FString): Localization key for the map's display name. (StringTableKey) - DescriptionTextId (
FString): Localization key for the map's description text. (StringTableKey) - CharacterNameFormat (
EB1CharacterNameFormatType): Naming convention for characters in this map (e.g., FirstNameLastName, or LastNameFirstName). - CurrencyId (
FName): Currency used in this map. (Foreign = "Currency.Id") - MapImg (
TSoftObjectPtr<UObject>): Image asset used to represent this map in the UI. (AllowedClasses = Texture2D, SlateTextureAtlasInterface) - bRelease (
bool): If true, this map is available in released builds. - EducationDtId (
FName): Education table associated with this map. (Foreign = "Education.Id") - bBuildWorld (
bool): If true, this map supports user world editing/building. - bSkipCheckParkingStation (
bool): If true, skips parking station checks during validation process. - DlcId (
FName): Identifier for the DLC this map belongs to.