FB1EmotionRandomAnimationInfo
🧩 Struct: FB1EmotionRandomAnimationInfo¶
Defines a random animation tied to an emotion and level, with a chance of playing.
Properties¶
- Animation (
TSoftObjectPtr<UAnimSequenceBase>
): The animation sequence to play. - EmotionId (
FName
): ID of the emotion that triggers the animation. (Foreign = "Emotion.Id") - EmotionLevel (
int32
): emotion level required to trigger the animation. - ChanceToPlay (
float
): Represents the likelihood of the animation being triggered. The probability is calculated as (this animation's chanceToPlay) divided by the total chanceToPlay of all candidate animations.