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FB1CraftingObjectSpawnData

🧩 Struct: FB1CraftingObjectSpawnData

Specifies what object is spawned during or after a crafting step, and how it behaves in the world.

Properties

  • SpawnObjectId (FName): ID of the object to be spawned (linked to Object or Food JSON files). (Foreign = "Object.Id")
  • SpawnPoint (EB1CraftObjectSpawnPoint): Defines where the object should appear (e.g., in hand, on table).
  • TargetFilterInteractionId (FName): Optional filter for selecting the spawn location or slot. (Foreign = "TargetFilter.Id")
  • bIsCarriable (bool): If true, the spawned object can be carried by a character.

📚 References