FB1CraftingObjectSpawnData
🧩 Struct: FB1CraftingObjectSpawnData¶
Specifies what object is spawned during or after a crafting step, and how it behaves in the world.
Properties¶
- SpawnObjectId (
FName
): ID of the object to be spawned (linked to Object or Food JSON files). (Foreign = "Object.Id") - SpawnPoint (
EB1CraftObjectSpawnPoint
): Defines where the object should appear (e.g., in hand, on table). - TargetFilterInteractionId (
FName
): Optional filter for selecting the spawn location or slot. (Foreign = "TargetFilter.Id") - bIsCarriable (
bool
): If true, the spawned object can be carried by a character.