📘 CatShop Data Guide¶
🧩 Struct: FB1CatShopTableRow¶
Defines a purchasable item entry in the cat shop system, including display info, icon, and logic trigger.
Properties¶
- Id (
FName
): Unique identifier for this shop item. (L10N_Name = NameTextId, L10N_Desc = DescTextId) - NameTextId (
FString
): Localization key for the name shown in the shop UI. (StringTableKey = "Id") - DescTextId (
FString
): Localization key for the item description. (StringTableKey = "Id") - EffectTextId (
FString
): Localization key for describing what the item does. (StringTableKey = "Id") - Icon (
FName
): ID of the icon texture representing the item. (Foreign = "B1Texture2D.Id") - Price (
int64
): In-game cost of the item. - ScriptId (
FName
): Script executed when the item is purchased. (Foreign = "Script.Id")