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FB1HowlingEffect Script

🧩 Struct: FB1HowlingEffect_Script

Defines a script-based behavior to be triggered as part of a howling effect.

Properties

  • StartScriptId (FName): Script to execute when the effect begins. (Foreign = "Script_Howling.Id")
  • TargetBaseObject (EB1BaseObject): The object context to which the script is applied (e.g., Target, Self).

📚 References