FB1HowlingEffect Script
🧩 Struct: FB1HowlingEffect_Script¶
Defines a script-based behavior to be triggered as part of a howling effect.
Properties¶
- StartScriptId (
FName
): Script to execute when the effect begins. (Foreign = "Script_Howling.Id") - TargetBaseObject (
EB1BaseObject
): The object context to which the script is applied (e.g., Target, Self).