📘 Posture Data Guide¶
🧩 Struct: FB1PostureTableRow¶
Defines posture types and their corresponding animations and scripts.
Properties¶
- Id (
FName
): Unique identifier for the posture. - PostureType (
EB1PostureType
): Posture classification (e.g., Standing, Sit). - DirectionInfos (
TArray<FB1PostureDirectionInfo>
): List of posture animations by direction. - StartScriptId (
FName
): Script executed when posture begins. (Foreign = "Script_Posture.Id") - EndScriptId (
FName
): Script executed when posture ends. (Foreign = "Script_Posture.Id")