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📘 HowlingEffect Data Guide

🧩 Struct: FB1HowlingEffectTableRow

Defines the actual howling effects that get applied when a howling event is triggered.

Properties

  • Id (FName): Unique identifier for the howling effect set.
  • Cooltime (float): Minimum time between effect triggers. (ClampMin = 10)
  • Effects (TArray<FB1HowlingEffect>): List of effects applied during the howling.
  • bOnlyForGhost (bool): If true, this howling effect only applies to ghost characters.

📚 References