📘 HowlingEffect Data Guide¶
🧩 Struct: FB1HowlingEffectTableRow¶
Defines the actual howling effects that get applied when a howling event is triggered.
Properties¶
- Id (
FName): Unique identifier for the howling effect set. - Cooltime (
float): Minimum time between effect triggers. (ClampMin = 10) - Effects (
TArray<FB1HowlingEffect>): List of effects applied during the howling. - bOnlyForGhost (
bool): If true, this howling effect only applies to ghost characters.