📘 HowlingEffect Data Guide¶
🧩 Struct: FB1HowlingEffectTableRow¶
Defines the actual howling effects that get applied when a howling event is triggered.
Properties¶
- Id (
FName
): Unique identifier for the howling effect set. - Cooltime (
float
): Minimum time between effect triggers. (ClampMin = 10) - Effects (
TArray<FB1HowlingEffect>
): List of effects applied during the howling. - bOnlyForGhost (
bool
): If true, this howling effect only applies to ghost characters.