π AttachedAccessory Data Guide¶
π§© Struct: FB1AttachedAccessoryTableRow¶
Data for accessories attached to the character's bone, displayed in the character customization accessory list.
Properties¶
- Id (
FName): Unique identifier for this accessory. - Thumbnail (
TSoftObjectPtr<UTexture2D>): UI preview image for the accessory. (Category = UI) - DescTextId (
FString): Localization key for the accessoryβs description. (StringTableKey) (Category = UI) - GenderType (
EB1GenderType): Gender this accessory is available for. - BodyAgeType (
EB1BodyAgeType): Body age group that this accessory applies to. - SubCategories (
TArray<FName>): Subcategory filters used in UI. (Foreign = "GarmentSubCategory.Id") - AccessoryType (
FName): Type of the attached accessory (e.g., glasses, earrings). - HiddenFromUI (
bool): Whether the accessory is hidden in the character customization accessory list. (Category = UI) - Variants (
TArray<FName>): List of mesh ID variants for the attached accessory, each of which can be equipped on the character. (Foreign = "AttachedAccessoryMesh.Id") - MaterialSectionGroups (
TArray<FB1AccessoryMaterialSectionGroup>): Groups of material sections for customizing the accessory's materials. - OutfitCategoryTags (
TArray<EB1OutfitCategory>): Tags used to filter accessories by outfit category in the character customization accessory list. (Foreign = "DataFilter.TagList") - OutfitBuffList (
TArray<FName>): In-game buffs applied to the character when the accessory is worn. (Foreign = "Buff.Id")