Skip to content

πŸ“˜ AttachedAccessory Data Guide

🧩 Struct: FB1AttachedAccessoryTableRow

Data for accessories attached to the character's bone, displayed in the character customization accessory list.

Properties

  • Id (FName): Unique identifier for this accessory.
  • Thumbnail (TSoftObjectPtr<UTexture2D>): UI preview image for the accessory. (Category = UI)
  • DescTextId (FString): Localization key for the accessory’s description. (StringTableKey) (Category = UI)
  • GenderType (EB1GenderType): Gender this accessory is available for.
  • BodyAgeType (EB1BodyAgeType): Body age group that this accessory applies to.
  • SubCategories (TArray<FName>): Subcategory filters used in UI. (Foreign = "GarmentSubCategory.Id")
  • AccessoryType (FName): Type of the attached accessory (e.g., glasses, earrings).
  • HiddenFromUI (bool): Whether the accessory is hidden in the character customization accessory list. (Category = UI)
  • Variants (TArray<FName>): List of mesh ID variants for the attached accessory, each of which can be equipped on the character. (Foreign = "AttachedAccessoryMesh.Id")
  • MaterialSectionGroups (TArray<FB1AccessoryMaterialSectionGroup>): Groups of material sections for customizing the accessory's materials.
  • OutfitCategoryTags (TArray<EB1OutfitCategory>): Tags used to filter accessories by outfit category in the character customization accessory list. (Foreign = "DataFilter.TagList")
  • OutfitBuffList (TArray<FName>): In-game buffs applied to the character when the accessory is worn. (Foreign = "Buff.Id")

πŸ“š References