📘 ObjectPartsCustomUsage Data Guide¶
🧩 Struct: FB1ObjectPartsCustomUsageRow¶
Defines customization rules for object parts, such as texture compatibility and material/mesh groupings.
Properties¶
- UsableAITexture (
bool
): If true, AI-generated textures can be applied to this part. - UsableImportedTexture (
bool
): If true, user-imported textures can be used. - MeshGroups (
TArray<FName>
): Group IDs of mesh variants available for customization. (Foreign = "ObjectChangeMeshGroup.Id") - MaterialChangeGroups (
TArray<FName>
): Material override groups used with this part. (Foreign = "ObjectChangeMaterialGroup.Id") - MaterialGroups (
TArray<FName>
): Material customization layers applied to this part. (Foreign = "ObjectCustomizeMaterialGroup.Id")