📘 AppearanceTattoo Data Guide¶
🧩 Struct: FB1AppearanceTattooTableRow¶
Data for the face art displayed in the character customization skin feature list.
Properties¶
- Id (
FName
): Unique identifier for the skin feature. - DescTextId (
FString
): Localized description for the skin feature, displayed in the character customization UI. (StringTableKey = "Id") - Thumbnail (
TSoftObjectPtr<UTexture2D>
): Thumbnail image representing the skin feature, displayed in the customization UI. - MaskTexture (
TSoftObjectPtr<UTexture>
): Mask texture used to define the area affected by the skin feature. - PartsNum (
int32
): Number of colors used in the skin feature. - HiddenFromUI (
bool
): Whether the skin feature should be hidden from the character customization UI. - DefaultTattooColor1 (
FString
): Default tattoo color 1 in hexadecimal RGB format. - DefaultTattooColor2 (
FString
): Default tattoo color 2 in hexadecimal RGB format. - DefaultTattooColor3 (
FString
): Default tattoo color 3 in hexadecimal RGB format. - DefaultTattooColor4 (
FString
): Default tattoo color 4 in hexadecimal RGB format. - GenderType (
EB1GenderType
): Specifies the gender in which this face art appears in the character customization skin feature list. (Foreign = "AppearanceTattoo.Id") - BodyAgeType (
EB1BodyAgeType
): Specifies the body age in which this face art appears in the character customization skin feature list. (Foreign = "AppearanceTattoo.Id") - MatchingGenderId (
TMap<EB1GenderType, FName>
): Matching ID based on gender for the face art. - MatchingBodyAgeId (
TMap<EB1BodyAgeType, FName>
): Matching ID based on body age for the face art.