FB1StatLocomotionAnimInfo
🧩 Struct: FB1StatLocomotionAnimInfo¶
Defines locomotion animation settings that are stat-dependent, such as idle or walk animations.
Properties¶
- StatId (
FName
): Stat that influences this locomotion behavior. (Foreign = "Stat.Id") - StatValue (
float
): Value of the stat that triggers this animation configuration. - IdleRandomAnims (
TArray<FB1RandomAnimationInfo>
): Set of idle animations selected randomly. - StatWalkAnim (
TSoftObjectPtr<UAnimSequenceBase>
): Walk animation associated with the stat condition. - MinNormalWalkTime (
float
): Minimum time to remain in normal walk before transition. - MaxNormalWalkTime (
float
): Maximum time allowed for normal walk. - bDisableJog (
bool
): If true, disables jogging and locks to walking animations.