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FB1StatLocomotionAnimInfo

🧩 Struct: FB1StatLocomotionAnimInfo

Defines locomotion animation settings that are stat-dependent, such as idle or walk animations.

Properties

  • StatId (FName): Stat that influences this locomotion behavior. (Foreign = "Stat.Id")
  • StatValue (float): Value of the stat that triggers this animation configuration.
  • IdleRandomAnims (TArray<FB1RandomAnimationInfo>): Set of idle animations selected randomly.
  • StatWalkAnim (TSoftObjectPtr<UAnimSequenceBase>): Walk animation associated with the stat condition.
  • MinNormalWalkTime (float): Minimum time to remain in normal walk before transition.
  • MaxNormalWalkTime (float): Maximum time allowed for normal walk.
  • bDisableJog (bool): If true, disables jogging and locks to walking animations.

📚 References