FB1ObjectSlotData
🧩 Struct: FB1ObjectSlotData¶
Defines display and masking behavior for a parent mesh in an object slot.
Properties¶
- HideParentMesh (
bool
): A boolean flag indicating whether to utilize a masked texture from the parent mesh's material. - UseMaskedParentMesh (
bool
): A boolean flag that controls the visibility of the parent mesh, likely used to prevent visual overlap.. - MaskParameterName (
FName
): The name of the texture parameter in the material used to retrieve the mask texture. (e.g., Opacity). (EditCondition = "UseMaskedParentMesh") - BasicTexture (
UTexture*
): The actual texture asset extracted from the parent mesh's material, used for masking purposes.