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FB1ObjectSlotData

🧩 Struct: FB1ObjectSlotData

Defines display and masking behavior for a parent mesh in an object slot.

Properties

  • HideParentMesh (bool): A boolean flag indicating whether to utilize a masked texture from the parent mesh's material.
  • UseMaskedParentMesh (bool): A boolean flag that controls the visibility of the parent mesh, likely used to prevent visual overlap..
  • MaskParameterName (FName): The name of the texture parameter in the material used to retrieve the mask texture. (e.g., Opacity). (EditCondition = "UseMaskedParentMesh")
  • BasicTexture (UTexture*): The actual texture asset extracted from the parent mesh's material, used for masking purposes.