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FB1StatBasicInfo

🧩 Struct: FB1StatBasicInfo

Defines the initial setup and constraints for a stat, including value range and type.

Properties

  • StatType (EB1StatType): Classification type for the stat (e.g., Motive, Object).
  • IsDesire (bool): If true, it represents a fundamental need. (e.g., sleep, hunger).
  • StateType (EB1StateType): It is a type defined using bit flags to represent the states Alive, Ghost, or both simultaneously.
  • MinValue (float): Minimum value the stat can reach.
  • MaxValue (float): Maximum value the stat can reach.
  • InitialValue (float): Starting value when the stat is initialized.

📚 References