FB1SlotComponentData
🧩 Struct: FB1SlotComponentData¶
Defines a multi-type component slot used in interaction, FX, object placement, or spatial logic.
Properties¶
- SlotType (
EB1SlotType
): Type of slot this entry represents (e.g., Interaction, FX, Object). - LinkedSlotMap (
TMap<EB1SlotDirection, FName>
): Map linking directional slot types to their component names. - InteractionSlot (
FB1InteractionSlotData
): Slot configuration used for character interactions. (EditCondition = Interaction) - FxSlot (
FB1FxSlotData
): FX configuration data for this slot. (EditCondition = Fx) - ExtraRequireSpaceSlot (
FB1ExtraRequireSpaceSlotData
): Data for spatially constrained slots. (EditCondition = ExtraRequireSpace) - ObjectSlotId (
FName
): ID of the object slot. (EditCondition = Object, Foreign = "ObjectSlot.Id") - ConnectedChairComponenetName (
FName
): Name of the chair component connected to this object slot. (EditCondition = Object) - ObjectSlot (
FB1ObjectSlotData
): Slot configuration for attached objects. (EditCondition = Object) - PostureTags (
TMap<FName, FName>
): Map of posture tags applied to this slot, used for animation control or logical grouping.