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FB1SlotComponentData

🧩 Struct: FB1SlotComponentData

Defines a multi-type component slot used in interaction, FX, object placement, or spatial logic.

Properties

  • SlotType (EB1SlotType): Type of slot this entry represents (e.g., Interaction, FX, Object).
  • LinkedSlotMap (TMap<EB1SlotDirection, FName>): Map linking directional slot types to their component names.
  • InteractionSlot (FB1InteractionSlotData): Slot configuration used for character interactions. (EditCondition = Interaction)
  • FxSlot (FB1FxSlotData): FX configuration data for this slot. (EditCondition = Fx)
  • ExtraRequireSpaceSlot (FB1ExtraRequireSpaceSlotData): Data for spatially constrained slots. (EditCondition = ExtraRequireSpace)
  • ObjectSlotId (FName): ID of the object slot. (EditCondition = Object, Foreign = "ObjectSlot.Id")
  • ConnectedChairComponenetName (FName): Name of the chair component connected to this object slot. (EditCondition = Object)
  • ObjectSlot (FB1ObjectSlotData): Slot configuration for attached objects. (EditCondition = Object)
  • PostureTags (TMap<FName, FName>): Map of posture tags applied to this slot, used for animation control or logical grouping.

📚 References