FB1MakeupChannelInfo
🧩 Struct: FB1MakeupChannelInfo¶
Defines customizable channel for this appearance part, including color and scalar material parameters used in the character customization UI.
Properties¶
- ListKey (
FString
): Unique key used to identify this channel entry in lists. - MaskChannel (
EB1MakeupChannel
): Channel (R, G, B, A) in the mask texture to which this customization data applies. - DescTextId (
FString
): Localized description for the channel's name displayed in the character customization UI. (StringTableKey) - ColorParameters (
TArray<FB1AppearancePartsColorParameterInfo>
): List of color parameters that are customizable in this channel. - ScalarParameters (
TArray<FB1AppearancePartsScalarParameterInfo>
): List of scalar parameters that are customizable in this channel.
📚 References¶
🧩 Enum: EB1MakeupChannel¶
Represents individual RGBA channels used for layering or isolating parts of a makeup mask texture.
- R: Red channel (index 0).
- G: Green channel (index 1).
- B: Blue channel (index 2).
- A: Alpha channel (index 3).