FB1GameObjectChangeMeshParam
🧩 Struct: FB1GameObjectChangeMeshParam¶
Defines mesh override data used to swap out a static mesh and assign it a reference name.
Properties¶
- ListKey (
FString
): Internal key used for grouping or lookups. - Mesh (
TSoftObjectPtr<UStaticMesh>
): Static mesh asset to be applied. - MeshName (
FName
): Reference name for the mesh override.