Skip to content

FB1GameObjectChangeMeshParam

🧩 Struct: FB1GameObjectChangeMeshParam

Defines mesh override data used to swap out a static mesh and assign it a reference name.

Properties

  • ListKey (FString): Internal key used for grouping or lookups.
  • Mesh (TSoftObjectPtr<UStaticMesh>): Static mesh asset to be applied.
  • MeshName (FName): Reference name for the mesh override.