📘 WorldMission Data Guide¶
🧩 Struct: FB1WorldMissionTableRow¶
Defines a mission that occurs globally or persistently in the world.
Properties¶
- Id (
FName
): Unique identifier for the world mission. - CheckType (
EB1WorldMissionCheckType
): Defines the target scope for mission checks. (e.g., character, family, world) - bIsRepeat (
bool
): If true, this mission can be completed multiple times. - RepeatCount (
int32
): Number of times the mission can be repeated. A value of -1 indicates unlimited repetitions. - Conditions (
TArray<FB1MissionConditionData>
): Conditions evaluated to check whether the mission has been successfully completed. - CompleteMissionId (
FName
): Script run when mission is completed. (Foreign = "Script_WorldMission.Id") - PlayingNotOldestFamilySystemMessageId (
FString
): If the mission is a Family mission and the currently active character is not the eldest member of the family, this is the system message ID to be shown. (StringTableKey)