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📘 WorldMission Data Guide

🧩 Struct: FB1WorldMissionTableRow

Defines a mission that occurs globally or persistently in the world.

Properties

  • Id (FName): Unique identifier for the world mission.
  • CheckType (EB1WorldMissionCheckType): Defines the target scope for mission checks. (e.g., character, family, world)
  • bIsRepeat (bool): If true, this mission can be completed multiple times.
  • RepeatCount (int32): Number of times the mission can be repeated. A value of -1 indicates unlimited repetitions.
  • Conditions (TArray<FB1MissionConditionData>): Conditions evaluated to check whether the mission has been successfully completed.
  • CompleteMissionId (FName): Script run when mission is completed. (Foreign = "Script_WorldMission.Id")
  • PlayingNotOldestFamilySystemMessageId (FString): If the mission is a Family mission and the currently active character is not the eldest member of the family, this is the system message ID to be shown. (StringTableKey)

📚 References