FB1RelationshipReward
🧩 Struct: FB1RelationshipReward¶
Defines a reward applied to a relationship stat during an interaction.
Properties¶
- Target (
EB1BaseObject
): Target to which the reward is applied (e.g., Self, Target). - RelationshipStatId (
FName
): ID of the relationship stat affected. (Foreign = "RelationshipStat.Id") - LevelFrom (
int32
): Minimum level required for the reward to apply. - LevelTo (
int32
): Maximum level range for the reward to apply. - Bonus (
int32
): Reward value applied to the stat.