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📘 Aging Data Guide

🧩 Struct: FB1AgingTableRow

A table row struct that stores data for each aging stage.
It includes information such as stat ranges, appearance presets, taxes, and more for each age stage.

Properties

  • Id (FName): Unique identifier for this aging entry. (L10N_Name = DisplayTextId, L10N_Desc = DescTextId)
  • DisplayTextId (FString): Localization key for the display name. (StringTableKey = "Id")
  • DescTextId (FString): Localization key for the age stage description. (StringTableKey = "Id")
  • TimeToNextAge (int32): Time in seconds required to transition to the next growth stage.
  • StatMax (float): Maximum stat value reachable during this age stage.
  • StatMin (float): Minimum stat value for this age stage.
  • NPCStatMin (float): Minimum stat value for NPCs in this age stage.
  • ContentAvailableSlot (TMap<FString, int32>): Map defining available content slots for this age stage..
  • AppearancePreset (TMap<EB1GenderType, FName>): Preset appearances based on gender type.
  • StandardWeight (TMap<EB1GenderType, float>): Standard weight based on gender type.
  • TaxPerPerson (int32): Tax amount per person in this age stage.

📚 References