📘 Aging Data Guide¶
🧩 Struct: FB1AgingTableRow¶
A table row struct that stores data for each aging stage.
It includes information such as stat ranges, appearance presets, taxes, and more for each age stage.
Properties¶
- Id (
FName
): Unique identifier for this aging entry. (L10N_Name = DisplayTextId, L10N_Desc = DescTextId) - DisplayTextId (
FString
): Localization key for the display name. (StringTableKey = "Id") - DescTextId (
FString
): Localization key for the age stage description. (StringTableKey = "Id") - TimeToNextAge (
int32
): Time in seconds required to transition to the next growth stage. - StatMax (
float
): Maximum stat value reachable during this age stage. - StatMin (
float
): Minimum stat value for this age stage. - NPCStatMin (
float
): Minimum stat value for NPCs in this age stage. - ContentAvailableSlot (
TMap<FString, int32>
): Map defining available content slots for this age stage.. - AppearancePreset (
TMap<EB1GenderType, FName>
): Preset appearances based on gender type. - StandardWeight (
TMap<EB1GenderType, float>
): Standard weight based on gender type. - TaxPerPerson (
int32
): Tax amount per person in this age stage.