📘 AnimGameObject Data Guide¶
🧩 Struct: FB1GameObjectAnimTableRow¶
Defines an animation table row for game objects, including playback component and animation variations.
Properties¶
- Id (
FName
): Unique identifier for this animation entry (used as the table row name). - PlayingComponentName (
FName
): Name of the component where the animation will play.
(ModTip = "The name of the PlayingComponent. (B1PlayingComponent::Root, B1PlayingComponent::Head, B1PlayingComponent::Hair)") - AnimInfoList (
TArray<FB1AnimationInfo>
): List of animation entries filtered by gender and growth step.