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📘 AnimGameObject Data Guide

🧩 Struct: FB1GameObjectAnimTableRow

Defines an animation table row for game objects, including playback component and animation variations.

Properties

  • Id (FName): Unique identifier for this animation entry (used as the table row name).
  • PlayingComponentName (FName): Name of the component where the animation will play.
    (ModTip = "The name of the PlayingComponent. (B1PlayingComponent::Root, B1PlayingComponent::Head, B1PlayingComponent::Hair)")
  • AnimInfoList (TArray<FB1AnimationInfo>): List of animation entries filtered by gender and growth step.

📚 References