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📘 GameObjectSound Data Guide

🧩 Struct: FB1GameObjectSoundTableRow

Defines sound resources associated with a game object, such as sound cues triggered by animation notifies or scripted events.

Properties

  • Id (FName): Unique identifier for this sound mapping entry, typically used as the row key in the data table.
  • SoundNotifyMap (TMap<FName, TSoftObjectPtr<UMetaSoundSource>>): Map of notify event names (e.g., Open, Close) to their corresponding MetaSound assets. This allows context-sensitive sounds to play during gameplay events.