📘 GameObjectSound Data Guide¶
🧩 Struct: FB1GameObjectSoundTableRow¶
Defines sound resources associated with a game object, such as sound cues triggered by animation notifies or scripted events.
Properties¶
- Id (
FName
): Unique identifier for this sound mapping entry, typically used as the row key in the data table. - SoundNotifyMap (
TMap<FName, TSoftObjectPtr<UMetaSoundSource>>
): Map of notify event names (e.g.,Open
,Close
) to their corresponding MetaSound assets. This allows context-sensitive sounds to play during gameplay events.