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FB1GrabTransition

🧩 Struct: FB1GrabTransition

Defines animation data used during a grab interaction based on height range.

Properties

  • HeightMin (float): Minimum height for the grab to activate.
  • HeightMax (float): Maximum height for the grab to activate.
  • AnimId (FName): ID of the animation to play for the grab. (Foreign = "AnimCharacter_Posture.Id")

📚 References