FB1GrabTransition
🧩 Struct: FB1GrabTransition¶
Defines animation data used during a grab interaction based on height range.
Properties¶
- HeightMin (
float
): Minimum height for the grab to activate. - HeightMax (
float
): Maximum height for the grab to activate. - AnimId (
FName
): ID of the animation to play for the grab. (Foreign = "AnimCharacter_Posture.Id")