📘 AppearanceMakeupParts Data Guide¶
🧩 Struct: FB1AppearanceMakeupPartsTableRow¶
Metadata for each makeup part, including the name of the texture parameter used for the makeup part, the number and names of color channels, and scalar parameters per channel.
Properties¶
- Id (
FName
): Unique identifier for the makeup part. - DescTextId (
FString
): Localized description for the makeup part. (StringTableKey = "Id") (Category = UI) - Thumbnail (
TSoftObjectPtr<UTexture2D>
): Thumbnail texture displayed in the character customization makeup category list. (Category = UI) - TextureParameterName (
FName
): Name of the material parameter that determines which texture is applied to the makeup area. - AppearanceParts (
EB1AppearanceParts
): Parts Data Used to differentiate between appearance types like hair and faceHair when applying customization parameters. - DataTableName (
FName
): Reference to the datatable used to load list items for this customization part in the character customization UI. - ChannelData (
TArray<FB1MakeupChannelInfo>
): Defines customizable channels for this appearance part, including color and scalar material parameters used in the character customization UI.