📘 VehicleTemplate Data Guide¶
🧩 Struct: FB1VehicleTemplateTableRow¶
Defines a base template for vehicles, including blueprint, parts, and asset dimensions.
Properties¶
- Id (
FName): Unique identifier for the vehicle template. - ObjectSelectionId (
FName): The ID of the interaction set to display when a vehicle is clicked. (Foreign = "ObjectSelectionSet.Id") - Asset (
TSoftObjectPtr<UBlueprint>): Blueprint used as the main vehicle actor. - PartList (
TArray<FB1VehiclePart>): Defines the mapping between vehicle parts and animations to control part movement. - AssetDescription (
FB1VehicleAssetDescription): Sets supplementary values or metrics associated with the vehicle. - PartMap (
TMap<EB1VehiclePartType, FB1VehiclePartCache>): Runtime mapping of parts, initialized at load.