Skip to content

📘 VehicleTemplate Data Guide

🧩 Struct: FB1VehicleTemplateTableRow

Defines a base template for vehicles, including blueprint, parts, and asset dimensions.

Properties

  • Id (FName): Unique identifier for the vehicle template.
  • ObjectSelectionId (FName): The ID of the interaction set to display when a vehicle is clicked. (Foreign = "ObjectSelectionSet.Id")
  • Asset (TSoftObjectPtr<UBlueprint>): Blueprint used as the main vehicle actor.
  • PartList (TArray<FB1VehiclePart>): Defines the mapping between vehicle parts and animations to control part movement.
  • AssetDescription (FB1VehicleAssetDescription): Sets supplementary values or metrics associated with the vehicle.
  • PartMap (TMap<EB1VehiclePartType, FB1VehiclePartCache>): Runtime mapping of parts, initialized at load.

📚 References