📘 VehicleTemplate Data Guide¶
🧩 Struct: FB1VehicleTemplateTableRow¶
Defines a base template for vehicles, including blueprint, parts, and asset dimensions.
Properties¶
- Id (
FName
): Unique identifier for the vehicle template. - ObjectSelectionId (
FName
): The ID of the interaction set to display when a vehicle is clicked. (Foreign = "ObjectSelectionSet.Id") - Asset (
TSoftObjectPtr<UBlueprint>
): Blueprint used as the main vehicle actor. - PartList (
TArray<FB1VehiclePart>
): Defines the mapping between vehicle parts and animations to control part movement. - AssetDescription (
FB1VehicleAssetDescription
): Sets supplementary values or metrics associated with the vehicle. - PartMap (
TMap<EB1VehiclePartType, FB1VehiclePartCache>
): Runtime mapping of parts, initialized at load.