📘 Grab Data Guide¶
🧩 Struct: FB1GrabTableRow¶
Defines grab behavior for objects, including animations for pick-up, looping, and put-down stages.
Properties¶
- Id (
FName): Unique identifier for this grab entry. - PickUpAnimations (
TArray<FB1GrabTransition>): Animations played when the object is picked up. - LoopAnimId (
FName): Animation played while the object is held. (Foreign = "AnimCharacter_Posture.Id") - PutDownAnimations (
TArray<FB1GrabTransition>): Animations played when the object is released.