Skip to content

📘 Grab Data Guide

🧩 Struct: FB1GrabTableRow

Defines grab behavior for objects, including animations for pick-up, looping, and put-down stages.

Properties

  • Id (FName): Unique identifier for this grab entry.
  • PickUpAnimations (TArray<FB1GrabTransition>): Animations played when the object is picked up.
  • LoopAnimId (FName): Animation played while the object is held. (Foreign = "AnimCharacter_Posture.Id")
  • PutDownAnimations (TArray<FB1GrabTransition>): Animations played when the object is released.

📚 References