📘 DreamSequence Data Guide¶
🧩 Struct: FB1DreamSequenceTableRow¶
Defines a specific dream sequence, including animation, script logic, and UI media.
Properties¶
- Id (
FName
): Unique identifier for the dream sequence. - AwakeScriptId (
FName
): Script executed when the dream ends. (Foreign = "Script_Dream.Id") - AwakeBuffId (
FName
): Buff applied after waking up. (Foreign = "Buff.Id") - DreamAnimId (
FName
): Animation played during the dream. (Foreign = "DreamAnim.Id") - VoiceResourceId (
FName
): Voice clip played during the dream. (Foreign = "VoiceResources.Id") - REMStartScriptId (
FName
): Script triggered at the start of REM sleep. (Foreign = "Script_Dream.Id") - Images (
TArray<TSoftObjectPtr<UObject>>
): List of images displayed during the dream. (AllowedClasses = Texture2D, SlateTextureAtlasInterface)