FB1StateInfo
🧩 Struct: FB1StateInfo¶
Defines a single state entry, including lifecycle scripts and variation data.
Properties¶
- StateName (
FName
): Represents the state it belongs to within the group. - StartScriptId (
FName
): Script executed when the state begins. (Foreign = "Script_State.Id") - EndScriptId (
FName
): Script executed when the state ends. (Foreign = "Script_State.Id") - StateVariations (
TArray<FB1StateVariationInfo>
): List of variations used to represent this state visually or behaviorally. - bNeedTickUpdate (
bool
): If true, the state requires per-frame updates.