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FB1StateInfo

🧩 Struct: FB1StateInfo

Defines a single state entry, including lifecycle scripts and variation data.

Properties

  • StateName (FName): Represents the state it belongs to within the group.
  • StartScriptId (FName): Script executed when the state begins. (Foreign = "Script_State.Id")
  • EndScriptId (FName): Script executed when the state ends. (Foreign = "Script_State.Id")
  • StateVariations (TArray<FB1StateVariationInfo>): List of variations used to represent this state visually or behaviorally.
  • bNeedTickUpdate (bool): If true, the state requires per-frame updates.

📚 References