📘 GarmentFullMesh Data Guide¶
🧩 Struct: FB1GarmentFullMeshTableRow¶
Defines a skeletal mesh entry for full-body garments, including layering, customization flags, region coverage, and gender/age-specific mappings.
Properties¶
- Id (
FName): Unique identifier for this mesh entry. - Thumbnail (
TSoftObjectPtr<UTexture2D>): Image preview used in the customization UI. - DescTextId (
FString): Localization key for the mesh description. (StringTableKey) - GenderType (
EB1GenderType): Gender this mesh is designed for. - BodyAgeType (
EB1BodyAgeType): Age group that this mesh applies to. - SubCategories (
TArray<FName>): Subcategories for filtering this mesh. (Foreign = "GarmentSubCategory.Id") - Mesh (
TSoftObjectPtr<USkeletalMesh>): Default skeletal mesh used for this bottom item. - GroupId (
FName): Grouping identifier to cluster similar garment meshes. - OverrideMaterial (
TArray<TSoftObjectPtr<UMaterialInterface>>): List of material overrides applied to this mesh. - bRequireCustomParts (
bool): Whether this is a custom part for crafted garments. - SkinningTarget (
EB1MeshSkinningTarget): Skeleton target that this mesh binds to (e.g., Body, Head). - LayerPriority (
int32): Determines priority when overlapping with other garments, based on DrawingRegion/CoveringRegion. - DrawingRegions (
TArray<EB1GarmentCoveringRegion>): Combination of regions where this garment is drawn, even by 1 pixel. Masked by upper layer's CoveringRegions. - CoveringRegions (
TArray<EB1GarmentCoveringRegion>): Combination of regions this garment completely covers. Masks lower layer's DrawingRegions. - BodyRegions (
TArray<EB1BodyRegion>): Body mesh parts completely hidden by this garment. Only uncovered parts are used for body mesh recombination. - Tags (
TArray<FName>): Custom tags used for garment mesh filtering or logic. (ModTip: Tags of the GarmentMeshTables that inherit from the specified class) - bDeformingHead (
bool): If true, this full-body mesh modifies or blends into the head region. - DeformedMesh (
TSoftObjectPtr<USkeletalMesh>): Skeletal mesh used when bottom deformation is enabled. (e.g., jacket). - MatchingGenderId (
TMap<EB1GenderType, FName>): Matching ID based on gender for the bottom mesh. (Foreign = "GarmentBottomMesh.Id") - MatchingBodyAgeId (
TMap<EB1BodyAgeType, FName>): Matching ID based on body age for the bottom mesh. (Foreign = "GarmentBottomMesh.Id")