Skip to content

FB1ReactionAnimInfo

🧩 Struct: FB1ReactionAnimInfo

Defines animation data for reaction behavior between self and target.

Properties

  • SelfAnimId (FName): Animation ID for the reacting character.
    (ModTip = "References CharacterAnim, GameObjectAnim Json Files")
  • TargetAnimId (FName): Animation ID for the target character.
    (ModTip = "References CharacterAnim, GameObjectAnim Json Files")
  • NeedStop (bool): If true, Character stops, turns to face target, plays full-body animation. If false, Character continues moving, plays upper-body animation only.