FB1ReactionAnimInfo
🧩 Struct: FB1ReactionAnimInfo¶
Defines animation data for reaction behavior between self and target.
Properties¶
- SelfAnimId (
FName
): Animation ID for the reacting character.
(ModTip = "References CharacterAnim, GameObjectAnim Json Files") - TargetAnimId (
FName
): Animation ID for the target character.
(ModTip = "References CharacterAnim, GameObjectAnim Json Files") - NeedStop (
bool
): If true, Character stops, turns to face target, plays full-body animation. If false, Character continues moving, plays upper-body animation only.