📘 UI Data Guide¶
🧩 Struct: FB1UITableRow¶
Defines a UI widget entry, including category, creation behavior, and grouping.
Properties¶
- Id (
EB1UIType
): UI identifier enum value. - Category (
EB1UICategory
): Category classification (e.g., Common, Lobby, InGame). - Widget (
TSoftClassPtr<UUserWidget>
): Widget blueprint used for rendering. - ZOrder (
int32
): Drawing order when the widget is auto or lazily created. - LayerName (
FB1TableRowName
): Layer this widget belongs to. (Foreign = "UILayer.Id") - CreationType (
EB1WidgetCreationType
): How this widget is created (e.g., AutoCreatedAtStartup, PlacedOnOtherWidget). - CustomCursorSetName (
FName
): Cursor set name to apply when this UI is open. - bAlwaysShowCursor (
bool
): If true, cursor remains visible while this UI is shown. - bDisableDLSSFG (
bool
): If true, disables DLSS-FG when this widget is visible. - UIOpenGroup (
FB1UIOpenGroup
): UI Group for open/close UI behaviors.