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📘 UI Data Guide

🧩 Struct: FB1UITableRow

Defines a UI widget entry, including category, creation behavior, and grouping.

Properties

  • Id (EB1UIType): UI identifier enum value.
  • Category (EB1UICategory): Category classification (e.g., Common, Lobby, InGame).
  • Widget (TSoftClassPtr<UUserWidget>): Widget blueprint used for rendering.
  • ZOrder (int32): Drawing order when the widget is auto or lazily created.
  • LayerName (FB1TableRowName): Layer this widget belongs to. (Foreign = "UILayer.Id")
  • CreationType (EB1WidgetCreationType): How this widget is created (e.g., AutoCreatedAtStartup, PlacedOnOtherWidget).
  • CustomCursorSetName (FName): Cursor set name to apply when this UI is open.
  • bAlwaysShowCursor (bool): If true, cursor remains visible while this UI is shown.
  • bDisableDLSSFG (bool): If true, disables DLSS-FG when this widget is visible.
  • UIOpenGroup (FB1UIOpenGroup): UI Group for open/close UI behaviors.

📚 References