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FB1PopupConstructData

🧩 Struct: FB1PopupConstructData

Defines the visual and behavior configuration for constructing a popup window in UI.

Properties

  • Icon (TSoftObjectPtr<UObject>): Icon image used in the popup. (AllowedClasses = Texture2D, SlateTextureAtlasInterface)
  • Portrait (TSoftObjectPtr<UObject>): Character portrait image. (AllowedClasses = Texture2D, SlateTextureAtlasInterface)
  • PanelBackground (TSoftObjectPtr<UObject>): Background panel texture. (AllowedClasses = Texture2D, SlateTextureAtlasInterface)
  • bUseConfettiAnim (bool): Whether to trigger a confetti animation when the popup is shown. (Category = Effect)
  • TitleTextColor (FLinearColor): Color applied to the title text. (Category = Text)
  • DescTextColor (FLinearColor): Color applied to the description text. (Category = Text)
  • bGameTimePausedWhileActive (bool): If true, pauses game time while the popup is active. (Category = Etc)