FB1PopupConstructData
🧩 Struct: FB1PopupConstructData¶
Defines the visual and behavior configuration for constructing a popup window in UI.
Properties¶
- Icon (
TSoftObjectPtr<UObject>
): Icon image used in the popup. (AllowedClasses = Texture2D, SlateTextureAtlasInterface) - Portrait (
TSoftObjectPtr<UObject>
): Character portrait image. (AllowedClasses = Texture2D, SlateTextureAtlasInterface) - PanelBackground (
TSoftObjectPtr<UObject>
): Background panel texture. (AllowedClasses = Texture2D, SlateTextureAtlasInterface) - bUseConfettiAnim (
bool
): Whether to trigger a confetti animation when the popup is shown. (Category = Effect) - TitleTextColor (
FLinearColor
): Color applied to the title text. (Category = Text) - DescTextColor (
FLinearColor
): Color applied to the description text. (Category = Text) - bGameTimePausedWhileActive (
bool
): If true, pauses game time while the popup is active. (Category = Etc)