📘 ObjectChangeMeshGroup Data Guide¶
🧩 Struct: FB1ObjectChangeMeshGroupRow¶
Defines a group of mesh variants for a customizable object, including preview image and UI display name.
Properties¶
- GroupName (
FName
): Internal group name. (StringTableKey = "Id") - DisplayName (
FName
): Display name shown in UI. (StringTableKey = "Id") - Icon (
TSoftObjectPtr<UObject>
): Icon used for UI display. (AllowedClasses = Texture2D, SlateTextureAtlasInterface) - OverrideParam (
bool
): If true, this mesh overrides default material parameters. - ParamUsageId (
FName
): Parameter usage identifier linked to object material logic. (Foreign = "ObjectPartsParamUsage.Id") - ChangeParam (
TArray<FB1GameObjectChangeMeshParam>
): List of mesh variants in this group.