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📘 ObjectChangeMeshGroup Data Guide

🧩 Struct: FB1ObjectChangeMeshGroupRow

Defines a group of mesh variants for a customizable object, including preview image and UI display name.

Properties

  • GroupName (FName): Internal group name. (StringTableKey = "Id")
  • DisplayName (FName): Display name shown in UI. (StringTableKey = "Id")
  • Icon (TSoftObjectPtr<UObject>): Icon used for UI display. (AllowedClasses = Texture2D, SlateTextureAtlasInterface)
  • OverrideParam (bool): If true, this mesh overrides default material parameters.
  • ParamUsageId (FName): Parameter usage identifier linked to object material logic. (Foreign = "ObjectPartsParamUsage.Id")
  • ChangeParam (TArray<FB1GameObjectChangeMeshParam>): List of mesh variants in this group.

📚 References