FB1BuffDisplayInfo
🧩 Struct: FB1BuffDisplayInfo¶
Contains UI-related metadata for displaying a buff, such as text, icons, color mapping, and visibility settings.
Properties¶
- DisplayTextId (
FString
): Localization key for the buff’s display name. (StringTableKey) - ReasonTextId (
FString
): Localization key for the reason or tooltip text explaining the buff. (StringTableKey) - IconId (
FName
): ID of the main icon used to represent this buff visually. (Foreign = "B1Texture2D.Id") - EmotionColorId1 (
FName
): Primary color mapping ID linked to the buff’s emotional context. (Foreign = "ColorMapping.Id") - EmotionColorId2 (
FName
): Secondary color mapping ID to complementEmotionColorId1
. (Foreign = "ColorMapping.Id") - HiddenFromUI (
bool
): If true, the buff will not be shown in the user interface. - AlarmIconMaterialId (
FName
): ID of the icon material used in alarm-style overlays. (Foreign = "B1Texture2D.Id") - IsHighlight (
bool
): If true, the buff will be visually emphasized (e.g., glowing).