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FB1BuffDisplayInfo

🧩 Struct: FB1BuffDisplayInfo

Contains UI-related metadata for displaying a buff, such as text, icons, color mapping, and visibility settings.

Properties

  • DisplayTextId (FString): Localization key for the buff’s display name. (StringTableKey)
  • ReasonTextId (FString): Localization key for the reason or tooltip text explaining the buff. (StringTableKey)
  • IconId (FName): ID of the main icon used to represent this buff visually. (Foreign = "B1Texture2D.Id")
  • EmotionColorId1 (FName): Primary color mapping ID linked to the buff’s emotional context. (Foreign = "ColorMapping.Id")
  • EmotionColorId2 (FName): Secondary color mapping ID to complement EmotionColorId1. (Foreign = "ColorMapping.Id")
  • HiddenFromUI (bool): If true, the buff will not be shown in the user interface.
  • AlarmIconMaterialId (FName): ID of the icon material used in alarm-style overlays. (Foreign = "B1Texture2D.Id")
  • IsHighlight (bool): If true, the buff will be visually emphasized (e.g., glowing).

📚 References