Skip to content

FB1ChangeMaterialInfo

🧩 Struct: FB1ChangeMaterialInfo

Defines settings used to change one or more materials on a skeletal or static mesh, specifying the material asset and affected slots.

Properties

  • ChangeMaterial (TSoftObjectPtr<UMaterialInterface>): The material to apply in place of the original material.
  • SlotNameList (TArray<FName>): A list of slot names that identify which mesh material slots should be replaced.