FB1ChangeMaterialInfo
🧩 Struct: FB1ChangeMaterialInfo¶
Defines settings used to change one or more materials on a skeletal or static mesh, specifying the material asset and affected slots.
Properties¶
- ChangeMaterial (
TSoftObjectPtr<UMaterialInterface>
): The material to apply in place of the original material. - SlotNameList (
TArray<FName>
): A list of slot names that identify which mesh material slots should be replaced.