📘 AppearanceOutfitPreset Data Guide¶
🧩 Struct: FB1AppearanceOutfitPresetTableRow¶
Defines a preset outfit configuration, including body filters, garment IDs, accessories, and customization tags.
Properties¶
- Id (
FName
): Unique identifier for this outfit preset entry. - GenderType (
EB1GenderType
): Gender this outfit applies to. (Category = Body) - Age (
int32
): Approximate age value associated with this preset. (ClampMin = 0) (Category = Body) - FullId (
FName
): ID of the full-body garment mesh. (Foreign = "GarmentFullMesh.Id") (Category = Cloth) - TopId (
FName
): ID of the top garment mesh. (Foreign = "GarmentTopMesh.Id") (Category = Cloth) - BottomId (
FName
): ID of the bottom garment mesh. (Foreign = "GarmentBottomMesh.Id") (Category = Cloth) - JacketId (
FName
): ID of the jacket mesh. (Foreign = "GarmentJacketMesh.Id") (Category = Cloth) - SocksId (
FName
): ID of the socks mesh. (Foreign = "GarmentSocksMesh.Id") (Category = Cloth) - StockingsId (
FName
): ID of the stockings variant. (Foreign = "GarmentStockingsVariants.Id") (Category = Cloth) - ShoesId (
FName
): ID of the shoes mesh. (Foreign = "GarmentShoesMesh.Id") (Category = Cloth) - HatId (
FName
): ID of the hat mesh. (Foreign = "GarmentHatMesh.Id") (Category = Cloth) - InnerUnderId (
FName
): ID of the inner undergarment. (Foreign = "GarmentInnerUnderMesh.Id") (Category = Cloth) - InnerTopId (
FName
): ID of the inner top garment. (Foreign = "GarmentInnerTopMesh.Id") (Category = Cloth) - Accessories (
TMap<FName, FName>
): Map of accessory part IDs to selected accessory entries. (Category = Accessory) - AgingConditionFlags (
int32
): Bitmask indicating which growth stages this preset supports. (BitmaskEnum = EB1GrowthStep) (Category = Tags) - CityTags (
TArray<EB1DiversityCity>
): List of cities or diversity regions where this outfit is used. (Category = Tags) - bFilterCrowdRandomPick (
bool
): If true, this outfit is excluded from random crowd assignments. - OutfitCategoryTags (
TArray<EB1OutfitCategory>
): Tags indicating the categories this preset belongs to. (Category = Tags)