📘 TalkRefuseCondition Data Guide¶
🧩 Struct: FB1TalkRefuseConditionTableRow¶
Defines the logic for refusing talk interactions based on conditions.
Properties¶
- Id (
FName
): Unique identifier for the refusal condition. - RefuseConditions (
TArray<FB1Condition>
): Conditions under which the character will refuse to engage in conversation.