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📘 TalkRefuseCondition Data Guide

🧩 Struct: FB1TalkRefuseConditionTableRow

Defines the logic for refusing talk interactions based on conditions.

Properties

  • Id (FName): Unique identifier for the refusal condition.
  • RefuseConditions (TArray<FB1Condition>): Conditions under which the character will refuse to engage in conversation.

📚 References