📘 Food Data Guide¶
🧩 Struct: FB1FoodTableRow¶
Defines an edible food item, including animation, interaction, nutrition, and display data.
Properties¶
- Id (
FName): Unique identifier. - FoodType (
EB1FoodType): Category of the food. - CalorieType (
EB1CalorieType): Caloric value type. - ObjectId (
FName): Linked object. (Foreign = "Object.Id") - InteractionTags (
TArray<FName>): Usable interaction contexts. (Foreign = "Interaction.Tags") - TimeToEat (
int32): Seconds required to consume. - NumServings (
int8): Number of servings for food type PreparedFood. - ServedFoodDtId (
FName): Served food variant for fodd type PreparedFood. (Foreign = "Food.Id") - DisplayInfos (
TArray<FB1FoodDisplayInfo>): UI display data per mesh. - StartScriptIds, TickScriptIds, FinishScriptIds (
TArray<FName>): Scripts for each phase. (Foreign = "Script_Book.Id") - StandEatAnimId ~ SitBarTableFoodEatAnimId (
FName): Animations per eating pose. (Foreign = "AnimCharacter_Interaction.Id")
@include Data/StrcutGuide/Struct/FB1FoodDisplayInfo.md @include Data/StrcutGuide/Enum/EB1FoodType.md @include Data/StrcutGuide/Enum/EB1CalorieType.md