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📘 Modifier Data Guide

🧩 Struct: FB1ModifierTableRow

Defines a modifier entry, which bundles together multiple modifier settings applied to a character or system.

Properties

  • Id (FName): Unique identifier for this modifier.
  • ModifierList (TArray<FB1ModifierSettingData>): List of individual modifier settings that define how this modifier affects stats, states, or behaviors.

📚 References