📘 Modifier Data Guide¶
🧩 Struct: FB1ModifierTableRow¶
Defines a modifier entry, which bundles together multiple modifier settings applied to a character or system.
Properties¶
- Id (
FName
): Unique identifier for this modifier. - ModifierList (
TArray<FB1ModifierSettingData>
): List of individual modifier settings that define how this modifier affects stats, states, or behaviors.