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FB1RandomAnimationInfo

🧩 Struct: FB1RandomAnimationInfo

Defines a random animation with an associated emotion and play chance.

Properties

  • Animation (TSoftObjectPtr<UAnimSequenceBase>): Animation asset to potentially play.
  • EmotionId (FName): The ID that must match the character's current emotion in order to trigger the corresponding animation. (Foreign = "Emotion.Id")
  • ChanceToPlay (float): Weight value that the animation will play.

📚 References