FB1RandomAnimationInfo
🧩 Struct: FB1RandomAnimationInfo¶
Defines a random animation with an associated emotion and play chance.
Properties¶
- Animation (
TSoftObjectPtr<UAnimSequenceBase>
): Animation asset to potentially play. - EmotionId (
FName
): The ID that must match the character's current emotion in order to trigger the corresponding animation. (Foreign = "Emotion.Id") - ChanceToPlay (
float
): Weight value that the animation will play.