📘 Reaction Data Guide¶
🧩 Struct: FB1ReactionTableRow¶
Defines a character reaction with animations, triggering conditions, and scripts.
Properties¶
- Id (
FName
): Unique identifier for this reaction. - Priority (
int32
): Priority level for selecting this reaction over others. - Conditions (
TArray<FB1Condition>
): Triggering logic that activates the reaction. - ReactionAnimInfo (
FB1ReactionAnimInfo
): Animation played as part of the reaction. - StartScriptIds (
TArray<FName>
): Scripts triggered at the start of the reaction. (Foreign = "Script.Id")